WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
36




  
Walk 30'
BASE ATTACK
Bonus
+3
TEMPLATES

SPECIAL ABILITIES
Automatic Search check if within 5' of secret/concealed door, Immunity to sleep, save +2 vs enchantment spells, Summon Familiar
FEATS
Energy Substitution (electricity), Greater Spell Focus (Evocation), Martial Weapon Proficiency, Maximize Spell, Scribe Scroll, Spell Focus (Evocation)
LANGUAGES
Celestial, Draconic, Elven (Low), Gnome, Goblin, Literacy, Orc, Reanaarese
SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
4+1
4+1
4+1
3+1
0
0
0
0
0
0
0:
Arcane Mark (DC: 14)Dancing Lights (DC: 16)Detect Magic (DC: 14)
Detect Poison (DC: 14)Disrupt Undead (DC: 14)Flare (DC: 16)
Light (DC: 16)**Mage Hand (DC: 14)**Mending (DC: 14)
**Open/Close (DC: 14)Prestidigitation (DC: 14)Ray of Frost (DC: 14)
Read Magic (DC: 14)Resistance (DC: 14)
1:
Endure Elements (DC: 15)**Feather Fall (DC: 15)Floating Disk (DC: 17)
Identify (DC: 15)Mage Armor (DC: 15)Magic Missile (DC: 17)
Protection from Evil (DC: 15)Shield (DC: 15)**Spider Climb (DC: 15)
2:
**Cat's Grace (DC: 16)Detect Thoughts (DC: 16)False Life (DC: 16)
Glitterdust (DC: 16)**Knock (DC: 16)Web (DC: 16)
3:
Dispel Magic (DC: 17)Fireball (DC: 19)**Fly (DC: 17)
**Slow (DC: 17)Tiny Hut (DC: 19)**Water Breathing (DC: 17)
* = Domain/Specialty Spell 
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE






SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC



*Bracers of Armor +1

+1











TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES



EQUIPMENT ( - //)
x Aquamarine
   x Pearl (White)
  
x Quiver of Ehlonna
   x Potion of Cure Light Wounds
  
x Arrows (20)
   x Potion of Cure Moderate Wounds
  
x Backpack
   x Potion of Cure Serious Wounds
  
x Bedroll
   x Pouch (Belt)
  
x Bracers of Armor +1
   x Pouch (Spell Component)
  
x Cloak of Resistance +1
   x Rations (Trail/Per Day)
  
x Coin (Copper)
   x Scroll (Fireball)
  
x Coin (Gold)
   x Scroll (Polymorph Self)
  
x Coin (Silver)
   x Scroll (Web)
  
x Dagger
   x Scroll Organizer
  
x Everburning Torch
   x Soap (Per Lb.)
  
x Familiar (Weasel)
   x Spellbook (Wizard's/Blank)
  
x Flint and Steel
   x Water (Pint)
  
x Longbow (Composite/Masterwork)
   x Waterskin
  
x Longsword
   x Whetstone
  
AMMUNITION
Arrows (20)
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PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Quiver of Ehlonna
Carried
1
0
1800
 Arrows (20)
Quiver of Ehlonna
3
3
1
 Backpack

1
2
2
 Bedroll
Backpack
1
5
0.1
 Bracers of Armor +1
Equipped
1
1
1000
 Cloak of Resistance +1
Equipped
1
1
1000
 Dagger
Carried
1
1
2
 Everburning Torch
Backpack
1
1
90
 Familiar (Weasel)
Equipped
1
0
100
 Flint and Steel
Pouch (Belt)
1
0
1
 Longbow (Composite/Masterwork)
Carried
1
3
400
 Longsword
Carried
1
4
15
 Potion of Cure Light Wounds
Backpack
2
0
50
 Potion of Cure Moderate Wounds
Backpack
1
0
300
ITEM LOCATION QTY WT. GP COST
 Potion of Cure Serious Wounds
Backpack
1
0
750
 Pouch (Belt)
Carried
1
3
1
 Pouch (Spell Component)
Carried
1
3
5
 Rations (Trail/Per Day)
Backpack
2
1
0.5
 Scroll (Fireball)
Scroll Organizer
2
0
375
 Scroll (Polymorph Self)
Scroll Organizer
1
0
700
 Scroll (Web)
Scroll Organizer
1
0
150
 Scroll Organizer
Carried
1
0.5
5
 Soap (Per Lb.)
Backpack
1
1
0.5
 Spellbook (Wizard's/Blank)
Backpack
1
3
15
 Water (Pint)
Waterskin
4
1
0
 Waterskin
Backpack
1
0
1
 Whetstone
Backpack
1
1
0.02
TOTAL WEIGHT CARRIED/VALUE   17.3 lbs 8564.47 gp
WEIGHT ALLOWANCE
Light 33.0 Medium 66.0 Heavy 100.0

FEATS
Energy Substitution (electricity), Greater Spell Focus (Evocation), Martial Weapon Proficiency, Maximize Spell, Scribe Scroll, Spell Focus (Evocation)
MONEY
Coin (Copper):
Coin (Gold):
Coin (Silver):
xAquamarine ()
xPearl (White) ()
SPECIAL ABILITIES
Automatic Search check if within 5' of secret/concealed door, Immunity to sleep, save +2 vs enchantment spells, Summon Familiar
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Longbow, Longbow (Composite), Longsword, Quarterstaff, Shortbow, Shortbow (Composite)
PROHIBITED
Enchantment,Illusion
LANGUAGES
Celestial, Draconic, Elven (Low), Gnome, Goblin, Literacy, Orc, Reanaarese
SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
4+1
4+1
4+1
3+1
0
0
0
0
0
0
0:
Arcane Mark (DC: 14)Dancing Lights (DC: 16)Detect Magic (DC: 14)
Detect Poison (DC: 14)Disrupt Undead (DC: 14)Flare (DC: 16)
Light (DC: 16)**Mage Hand (DC: 14)**Mending (DC: 14)
**Open/Close (DC: 14)Prestidigitation (DC: 14)Ray of Frost (DC: 14)
Read Magic (DC: 14)Resistance (DC: 14)
1:
Endure Elements (DC: 15)**Feather Fall (DC: 15)Floating Disk (DC: 17)
Identify (DC: 15)Mage Armor (DC: 15)Magic Missile (DC: 17)
Protection from Evil (DC: 15)Shield (DC: 15)**Spider Climb (DC: 15)
2:
**Cat's Grace (DC: 16)Detect Thoughts (DC: 16)False Life (DC: 16)
Glitterdust (DC: 16)**Knock (DC: 16)Web (DC: 16)
3:
Dispel Magic (DC: 17)Fireball (DC: 19)**Fly (DC: 17)
**Slow (DC: 17)Tiny Hut (DC: 19)**Water Breathing (DC: 17)
* = Domain/Specialty Spell 
FEATS
NAME DESCRIPTION
Energy Substitution (electricity) You can modify a spell that uses one type of energy to another type of energy.
Greater Spell Focus (Evocation) See Text
Martial Weapon Proficiency See Text
Maximize Spell See Text
Scribe Scroll See Text
Spell Focus (Evocation) See Text

SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
  Per Day 4+1
4+1
4+1
3+1
0
0
0
0
0
0
0:
Arcane Mark (DC:14)Dancing Lights (DC:16)Detect Magic (DC:14)Detect Poison (DC:14)
Disrupt Undead (DC:14)Flare (DC:16)Light (DC:16)**Mage Hand (DC:14)
**Mending (DC:14)**Open/Close (DC:14)Prestidigitation (DC:14)Ray of Frost (DC:14)
Read Magic (DC:14)Resistance (DC:14)
1:
Endure Elements (DC:15)**Feather Fall (DC:15)Floating Disk (DC:17)Identify (DC:15)
Mage Armor (DC:15)Magic Missile (DC:17)Protection from Evil (DC:15)Shield (DC:15)
**Spider Climb (DC:15)
2:
**Cat's Grace (DC:16)Detect Thoughts (DC:16)False Life (DC:16)Glitterdust (DC:16)
**Knock (DC:16)Web (DC:16)
3:
Dispel Magic (DC:17)Fireball (DC:19)**Fly (DC:17)**Slow (DC:17)
Tiny Hut (DC:19)**Water Breathing (DC:17)
* = Domain/Specialty Spell 

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4+1 4+1 4+1 3+1 0 0 0 0 0 0
LEVEL 0
Arcane Mark
DC: 14
Save: None
Time: 1 action
Duration: Permanent
Rng: 0 ft
Comp: V S
SR: No
School: Universal
ooo
Effect:  Inscribes a personal rune (visible or invisible).
Source:  PHB, Chap.11, Spells
Target Area:   One personal rune or mark, all of which must fit within 1 ft. square
Dancing Lights
DC: 16
Save: None
Time: 1 action
Duration: 1 minute
Rng: Medium (160 Feet)
Comp: V S
SR: No
School: Evocation
ooo
Effect:  Figment torches or other lights.
Source:  PHB, Chap.11, Spells
Target Area:   Up to four illusionary lights, all within a 10-ft.-radius area
Detect Magic
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level (D)
Rng: 60 feet
Comp: V S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  PHB, Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (40 Feet)
Comp: V S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  PHB, Chap.11, Spells
Target Area:   One creature, one object, or a 5-ft. cube
Disrupt Undead
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (40 Feet)
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Deals 1d6 damage to one undead.
Source:  PHB, Chap.11, Spells
Target Area:   Ray
Flare
DC: 16
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Close (40 Feet)
Comp: V
SR: Yes
School: Evocation
ooo
Effect:  Dazzles one creature (-1 attack).
Source:  PHB, Chap.11, Spells
Target Area:   Burst of light
Light
DC: 16
Save: None
Time: 1 action
Duration: 10 minutes/level (D)
Rng: Touch
Comp: V M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  PHB, Chap.11, Spells
Target Area:   Object touched
Mage Hand
DC: 14
Save: None
Time: 1 action
Duration: Concentration
Rng: Close (40 Feet)
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  5-pound telekinesis.
Source:  PHB, Chap.11, Spells
Target Area:   Nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 14
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  PHB, Chap.11, Spells
Target Area:   10 ft.
Open/Close
DC: 14
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: Close (40 Feet)
Comp: V S F
SR: Yes (object)
School: Transmutation
ooo
Effect:  Opens or closes small or light things.
Source:  PHB, Chap.11, Spells
Target Area:   Portal or object that can be opened or closed
Prestidigitation
DC: 14
Save: None
Time: 1 action
Duration: 1 hour
Rng: 10 feet
Comp: V S
SR: No
School: Universal
ooo
Effect:  Performs minor tricks.
Source:  PHB, Chap.11, Spells
Target Area:   See text
Ray of Frost
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (40 Feet)
Comp: V S
SR: Yes
School: Conjuration
ooo
Effect:  Ray deals 1d3 cold damage.
Source:  PHB, Chap.11, Spells
Target Area:   Ray
Read Magic
DC: 14
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V S F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  PHB, Chap.11, Spells
Target Area:   The character
Resistance
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
LEVEL 1
Endure Elements
DC: 15
Save: None
Time: 1 action
Duration: 24 hours
Rng: Touch
Comp: V S
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 5 damage/round from one energy type.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
Feather Fall
DC: 15
Save: Will negates (object)
Time: Special
Duration: until landing or 1 round/level
Rng: Close (40 Feet)
Comp: V
SR: Yes (object)
School: Transmutation
ooo
Effect:  Objects or creatures fall slowly.
Source:  PHB, Chap.11, Spells
Target Area:   Any free-falling objects or creatures in a 10-ft. radius whose weight does not total more than 300 lb./level
Floating Disk
DC: 17
Save: None
Time: 1 action
Duration: 1 hour/level
Rng: Close (40 Feet)
Comp: V S M
SR: No
School: Evocation
ooo
Effect:  3-ft.-diameter horizontal disk that holds 100 lb./level.
Source:  PHB, Chap.11, Spells
Target Area:   3-ft.-diameter disk of force
Identify
DC: 15
Save: None
Time: 8 hours
Duration: Instantaneous
Rng: Touch
Comp: V S M/DF
SR: No
School: Divination
ooo
Effect:  Determines single feature of magic item.
Source:  PHB, Chap.11, Spells
Target Area:   Up to 1 touched object per level
Mage Armor
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level (D)
Rng: Touch
Comp: V S F
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Gives subject +4 armor bonus.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
Magic Missile
DC: 17
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (160 Feet)
Comp: V S
SR: Yes
School: Evocation
ooo
Effect:  1d4+1 damage; +1 missile/two levels above 1st (max 5).
Source:  PHB, Chap.11, Spells
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Protection from Evil
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
Shield
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level (D)
Rng: Personal
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Invisible disc gives cover and blocks magic missiles.
Source:  PHB, Chap.11, Spells
Target Area:   The character
Spider Climb
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S M
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Grants ability to walk on walls and ceilings.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
LEVEL 2
Cat's Grace
DC: 16
Save: Will negates (harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S M
SR: Yes
School: Transmutation
ooo
Effect:  Subject gains 1d4+1 Dex for 1 hr./level.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
Detect Thoughts
DC: 16
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level (D)
Rng: 60 feet
Comp: V S F/DF
SR: No
School: Divination
ooo
Effect:  Allows 'listening' to surface thoughts.
Source:  PHB, Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
False Life
DC: 16
Save: Will negates (harmless)
Time: 1 full round
Duration: 1 hour/level or until expended
Rng: Touch
Comp: V S M
SR: Yes
School: Necromancy
ooo
Effect:  Gain 1d10+1/level (max +10) temporary hit points
Source:  
Target Area:   Living creature touched
Glitterdust
DC: 16
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: Medium (160 Feet)
Comp: V S M
SR: Yes
School: Conjuration
ooo
Effect:  Blinds creatures, outlines invisible creatures.
Source:  PHB, Chap.11, Spells
Target Area:   Creatures and objects within 10-ft. spread
Knock
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (160 Feet)
Comp: V
SR: No
School: Transmutation
ooo
Effect:  Opens locked or magically sealed door.
Source:  PHB, Chap.11, Spells
Target Area:   One door, box, or chest with an area of up to 10 sq. ft./level
Web
DC: 16
Save: Reflex negates
Time: 1 action
Duration: 10 minutes/level
Rng: Medium (160 Feet)
Comp: V S M
SR: Yes
School: Conjuration
ooo
Effect:  Fills 20-ft-radius spread with sticky spider webs.
Source:  PHB, Chap.11, Spells
Target Area:   Webs in a 20-ft.-radius spread
LEVEL 3
Dispel Magic
DC: 17
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (160 Feet)
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Cancels magical spells and effects.
Source:  PHB, Chap.11, Spells
Target Area:   One spellcaster, creature, or object; or 30-ft.-radius burst
Fireball
DC: 19
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Long (640 Feet)
Comp: V S M
SR: Yes
School: Evocation
ooo
Effect:  1d6 damage per level, 20-ft. radius.
Source:  PHB, Chap.11, Spells
Target Area:   20-ft.-radius spread
Fly
DC: 17
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S F/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject flies at speed of 90.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
Slow
DC: 17
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: Close (40 Feet)
Comp: V S M
SR: Yes
School: Transmutation
ooo
Effect:  One subject/level takes only partial actions, -2 AC, -2 melee rolls.
Source:  PHB, Chap.11, Spells
Target Area:   One creature/level, no two of which can be more than 30 ft. apart
Tiny Hut
DC: 19
Save: None
Time: 1 action
Duration: 2 hours/level (D)
Rng: 20 feet
Comp: V S M
SR: No
School: Evocation
ooo
Effect:  Creates shelter for 10 creatures.
Source:  PHB, Chap.11, Spells
Target Area:   20-ft.-radius sphere centered on the character's location
Water Breathing
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 2 hours/level
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subjects can breathe underwater.
Source:  PHB, Chap.11, Spells
Target Area:   Living creatures touched
* = Domain/Specialty Spell


Rinhen Novlothiel
Rinhen Novlothiel's portrait
Elf (High)
RACE
146
AGE
5' 2"
HEIGHT
107 lbs
WEIGHT

EYE COLOR
Fair
SKIN COLOR
Black
HAIR COLOR

HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS

SPOKEN STYLE
Description
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